The way to learn the way Runescape handles quests

  • Old School Runescape might just have roughly 25,000 players in any given instant - barely a scratch on the numbers it used to reach in 2006 - but its players have understood the game for OSRS gold. They have decade-old friendships there, they know the best way to hang out, how to interact and virtually every talking point the game and its storied history has produced.

    Conversely, many of the people of Runescape, myself included, are returning players total newcomers. They wander past each other without commenting, don't all converge in the same areas for no reason or attend pretend parties in vacant attics... they just get on with playing the match.

    But that is the biggest gap between Runescape and its still running Old School Runescape counterpart. Both share roughly the exact same number of concurrent players, but the way that players interact in every one is quite different.

    Runescape is best experienced as a never-ending RPG. There are online experiences to be had there, but those I played through were structured and curated than anything in Old School Runescape. My memories of cheap OSRS gold in 2006 entirely revolve around interacting with others.

    I had been scammed or lured into PvP zones and killed almost daily since I was promised some gift from a high level player, but as frequently as gamers exploited my ignorance that there were countless times that they offered to help me, taking me under their wing in testing boss fights or giving me loose equipment.